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In some ways, programming is like painting. You start with a blank canvas and certain basic raw materials. You use a combination of science, art, and craft to determine what to do with them. You sketch out an overall shape, paint the underlying environment, then fill in the details. You constantly step back with a critical eye to view what you’ve done. Every now and then you’ll throw a canvas away and start again.
But artists will tell you that all the hard work is ruined if you don’t know when to stop. If you add layer upon layer, detail over detail, the painting becomes lost in the paint.